By Ahmet Kondoz, Tasos Dagiuklas
This ebook describes fresh thoughts in 3D media and applied sciences, with insurance of 3D media shooting, processing, encoding, and edition, networking facets for 3D Media, and caliber of consumer adventure (QoE). the most contributions are in response to the result of the FP7 eu tasks ROMEO, which concentrate on new equipment for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny net (www.ict-romeo.eu).
The supply of 3D media to person clients continues to be a hugely not easy challenge as a result of great amount of knowledge concerned, diversified community features and person terminal standards, in addition to the user’s context resembling their personal tastes and placement. because the variety of visible perspectives raises, present structures will fight to fulfill the challenging specifications when it comes to supply of continuous video caliber to either mounted and cellular clients.
ROMEO will layout and increase hybrid-networking options that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution procedure that operates over stressed and instant hyperlinks. dwell streaming 3D media should be obtained via participating clients whilst or with imperceptible hold up to let them to observe jointly whereas changing reviews as though they have been all within the related location.
The quantity offers cutting-edge details on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different subject matters. Graduate scholars and execs in electric engineering and computing device technology with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the true and the factitious in augmented 3D worlds: a quick survey of purposes and challenges
Chapter four: Multi-view acquisition and complicated intensity map processing techniques
Chapter five: Object-based spatial audio: inspiration, merits and demanding situations
Part II: Networking features for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme assisting 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: mistakes Concealment strategies in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Extra resources for 3D Future Internet Media
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