Download 3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas PDF

By Ahmet Kondoz, Tasos Dagiuklas

This ebook describes fresh thoughts in 3D media and applied sciences, with insurance of 3D media shooting, processing, encoding, and edition, networking facets for 3D Media, and caliber of consumer adventure (QoE). the most contributions are in response to the result of the FP7 eu tasks ROMEO, which concentrate on new equipment for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny net (

The supply of 3D media to person clients continues to be a hugely not easy challenge as a result of great amount of knowledge concerned, diversified community features and person terminal standards, in addition to the user’s context resembling their personal tastes and placement. because the variety of visible perspectives raises, present structures will fight to fulfill the challenging specifications when it comes to supply of continuous video caliber to either mounted and cellular clients.

ROMEO will layout and increase hybrid-networking options that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution procedure that operates over stressed and instant hyperlinks. dwell streaming 3D media should be obtained via participating clients whilst or with imperceptible hold up to let them to observe jointly whereas changing reviews as though they have been all within the related location.

The quantity offers cutting-edge details on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different subject matters. Graduate scholars and execs in electric engineering and computing device technology with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.


Chapter 1: Introduction

Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding

Chapter three: Merging the true and the factitious in augmented 3D worlds: a quick survey of purposes and challenges
Chapter four: Multi-view acquisition and complicated intensity map processing techniques
Chapter five: Object-based spatial audio: inspiration, merits and demanding situations

Part II: Networking features for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme assisting 3D Video Streaming Services

Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: mistakes Concealment strategies in Multi-view Video Applications

Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective


Show description

Read or Download 3D Future Internet Media PDF

Best internet books

Ship It Holla Ballas!: How a Bunch of 19-Year-Old College Dropouts Used the Internet to Become Poker's Loudest, Craziest, and Richest Crew

Who have been the send It Holla Ballas?

Arguably the main winning poker team of all time, they took good thing about the web poker growth to win thousands and thousands of bucks earlier than so much of them have been the right age to set foot inside of a on line casino. Then they did what any red-blooded little ones with mountains of money and no duties may do: They partied like rock stars, remodeling themselves from net nerds with 0 lifestyles talents into legends, at the least of their personal minds.

In send It Holla Ballas! , Jonathan Grotenstein and Storms Reback hint the increase and fall of net poker in the course of the eyes of its very unlikely stars: a gaggle of teenybopper university dropouts, united through social media, who bluffed their option to the pinnacle of the game.

Spam Nation: The Inside Story of Organized Cybercrime-from Global Epidemic to Your Front Door

There's a probability Lurking on-line with the facility to smash Your funds, thieve your own info, and Endanger Your Life.

In unsolicited mail state, investigative journalist and cybersecurity professional Brian Krebs unmasks the legal masterminds riding the various greatest unsolicited mail and hacker operations concentrating on americans and their financial institution debts. Tracing the increase, fall, and alarming resurrection of the electronic mafia in the back of the 2 greatest junk mail pharmacies-and numerous viruses, phishing, and spy ware attacks-he supplies the 1st definitive narrative of the worldwide junk mail challenge and its danger to shoppers everywhere.

Blending state-of-the-art examine, investigative reporting, and firsthand interviews, this terrifying real tale unearths how we unwittingly invite those electronic thieves into our lives on a daily basis. From unassuming computing device programmers correct round the corner to electronic mobsters like "Cosma"-who unleashed an incredible malware assault that has stolen millions of Americans' logins and passwords-Krebs uncovers the stunning lengths to which those humans will visit make the most of our info and our wallets.

Not basically are thousands of usa citizens exposing themselves to fraud and dangerously poisonous items from rogue on-line pharmacies, yet even those that by no means open junk messages are in danger. As Krebs notes, spammers can-and do-hack into debts via those emails, harvest own details like usernames and passwords, and promote them at the electronic black marketplace. The fallout from this worldwide epidemic doesn't simply expense shoppers and firms billions, it bills lives too.

Fast-paced and totally gripping, unsolicited mail country finally proposes concrete ideas for safeguarding ourselves on-line and stemming this tidal wave of cybercrime-before it's too past due.

Extra resources for 3D Future Internet Media

Sample text

5–8, Vancouver, Sept 2000 36. Jain A, Bal C, Robinson A, MacLeod D, Nguyen T (2012) Temporal aspects of binocular suppression in 3D video. In: Sixth international workshop on video processing and quality metrics for consumer electronics, Scottsdale, Jan 2012 37. Shao F, Jiang G, Yu M, Chen K, Ho Y-S (2012) Asymmetric coding of multi-view video plus depth based 3-D video for view rendering. IEEE Trans Multimed 14:157–167 38. Saygili G, Gurler C, Tekalp A (2011) Evaluation of asymmetric stereo video coding and rate scaling for adaptive 3D video streaming.

Liu S, Liu F, Fan J, Xia H (2009) Asymmetric stereoscopic video encoding algorithm based on subjective visual characteristic. In: International conference on wireless communications signal processing, pp. 1–5, Nanjing, Nov 2009 44. Azimi M, Valizadeh S, Li X, Coria L, Nasiopoulos P (2012) Subjective study on asymmetric stereoscopic video with low-pass filtered slices. In: International conference on computing, networking and communications, pp. 719–723, Maui, Hawaii, Jan 2012 45. Karlsson L, Sjostrom M (2008) Region-of-interest 3D video coding based on depth images.

Tian D, Pandit P, Yin P, Gomila C (2007) Study of MVC coding tools. Joint Video Team, Doc. JVT-Y044, Shenzhen, Oct 2007 15. Chen T, Kashiwagi Y (2010) Subjective picture quality evaluation of MVC stereo high profile for full-resolution stereoscopic high-definition 3D video applications. In: Proceedings of IASTED conference on signal and image processing, Maui, HI, Aug 2010 16. Su Y, Vetro A, Smolic A (2006) Common test conditions for multiview video coding. Joint Video Team, Doc. JVT-U211, Hangzhou, Oct 2006 17.

Download PDF sample

Rated 4.85 of 5 – based on 33 votes