By Douglas C. Schmidt, Stephen D. Huston
As networks, units, and structures proceed to adapt, software program engineers face the original problem of constructing trustworthy allotted purposes inside usually altering environments. C++ community Programming, quantity 1, presents useful recommendations for constructing and optimizing complicated disbursed structures utilizing the ADAPTIVE communique setting (ACE), a progressive open-source framework that runs on dozens of systems and working structures. This e-book publications software program execs in the course of the traps and pitfalls of constructing effective, moveable, and versatile networked purposes. It explores the inherent layout complexities of concurrent networked purposes and the tradeoffs that needs to be thought of whilst operating to grasp them.C++ community Programming starts with an summary of the problems and instruments fascinated by writing dispensed concurrent purposes. The ebook then presents the fundamental layout dimensions, styles, and rules had to improve versatile and effective concurrent networked purposes. The book's specialist writer crew indicates you ways to reinforce layout abilities whereas utilising C++ and styles successfully to increase object-oriented networked applications.Readers will locate insurance of:C++ community programming, together with an summary and techniques for addressing universal improvement demanding situations The ACE ToolkitConnection protocols, message alternate, and message-passing as opposed to shared memoryImplementation tools for reusable networked software servicesConcurrency in object-oriented community programmingDesign ideas and styles for ACE wrapper facadesWith this ebook, C++ builders have at their disposal the main entire toolkit on hand for constructing winning, multiplatform, concurrent networked functions very easily and potency.
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Additional info for C++ Network Programming, Volume I: Mastering Complexity with ACE and Patterns
2. Use of nonportable handle datatype. (11-14) Although these lines look harmless enough, they are also fraught with peril. This code isn't portable to Windows Sockets (WinSock) platforms, where socket handles are type SOCKET, not type int. Moreover, WinSock failures are indicated via a non-standard macro called INVALID_SOCKET_HANDLE rather than by returning -1. The other bugs in the code fragment above aren't obvious until we examine the rest of the function. The next three network addressing errors are subtle, and show up only at run time.
The additional benefits of frameworks and a comprehensive description of the ACE frameworks are described in the second volume of C++ Network Programming [SH]. The remainder of this chapter outlines the structure and functionality of the various layers in ACE. Section B. 4 on page 263 describes the standards-based middleware (TAO [SLM98] and JAWS [HS99]) that's based upon and bundled with ACE. 1 The ACE OS Adaptation Layer The ACE OS adaptation layer constitutes approximately 10 percent of ACE (about 27,000 lines of code).
The following are some areas of divergence across platforms: • Function names—The read(), write ( ) , and close () functions in the echo_server () function on page 37 are not portable to all OS platforms. For example, Windows defines a different set of functions (ReadFile ( ) , WriteFile ( ) , and closesocket ( ) ) that provide these behaviors. 42 CHAPTER 2 An Overview of the Socket API • Function semantics—Certain functions behave differently on different platforms. For example, on UNIX and Win32 the accept ( ) function can be passed NULL pointers for the client address and client length field.